FANDOM


This page contains a list of each weapon types effectiveness on enemies.

See Weapons for more details on the weapon types.

Damage Effectiveness*

Sword

Mace

Axe

Pole Arm

Range

Magic

No Type

*1 *1 *1 *1 *1 *1

Automaton

*0.5 *1.9 *0.8 *1.3 *0.5 *0.8

BugBear

*1.1 *1 *1.1 *0.9 *1.1 *1

Cockatrice

*1.6 *1.1 *1.3 *1.8 *0.5 *0.5

Crystal Golem

*1 *1.5 *1.3 *0.8 *0.6 *0.6

Demon

*0.9 *0.8 *1 *0.8 *0.9 *1.1

Devil

*2 *2 *2 *2 *1 *1

Ghoul

*1 *1.2 *0.8 *1.1 *0.6 *0.8

Gnome

*0.9 *1 *1 *0.9 *1.1 *1.1

Goatman

*0.9 *1 *1.1 *1.1 *1.1 *1

Goblin

*0.9 *1 *1.1 *1.1 *1.1 *1

Human

*1 *1 *1 *1 *1 *1

Imp

*1.1 *1 *0.8 *1.1 *1 *1.2

Incubus

*1.2 *1 *1 *0.9 *1.3 *0.8

Insectoid

*0.9 *1 *1.1 *1.1 *1.1 *1

Kobold

*0.9 *1.2 *1.2 *0.9 *1.1 *0.2

Lich

*2 *2 *2 *2 *1 *1

Mimic

*0.8 *1.1 *1.3 *1 *0.7 1

Minotaur

*1 *1 *1 *1 *1 *1

Octopus

*1.2 *1 *1.1 *0.9 *1.1 *1

Rat

*1.1 *1.1 *0.9 *0.9 *1.2 *1

Scarab

*1.5 *1.1 *1.4 *0.7 *1.1 *0.2

Scorpion

*0.9 *1.1 *1 *1.3 *1 *1

Shadow

*0.5 *0.5 *0.5 *0.5 *0.5 *2

Shopkeeper

*0.5 *0.5 *0.5 *0.5 *0.5 *0.5

Skeleton

*0.5 *1.5 *0.8 *1.3 *0.5 *0.8

Slime

*1.5 *0.5 *1.3 *0.7 *0.5 *1.3

Spider

*1 *1.1 *1 *1.2 *1.1 *1

Succubus

*1.2 *1 *1 *0.9 *1 *0.8

Troll

*1.1 *0.8 *1.1 *0.8 *0.9 *1

Vampire

*0.8

*1.2

*0.8

*1.1

*0.5

*0.8

Damage is calculated as

"(attack - AC) x damage tables

And then minus a (damage / 2) * (100 - myStats->PROFICIENCIES[weaponskill]) / 100.f; }

So damage is 50-100% at 0 prof, 100% at 100 prof"

So it may not be best to swap weapons just because something is taking less damage, unless it is a 0.2 amount

Table thanks to Tezzu as well as WALL OF JUSTICE for supplying the data