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Below is a list of spells in the game. A spell is learned through reading a spellbook of the same type.

Image Name Description
Forcebolt
Force Bolt A basic offensive spell. Wizards have them by default
Magicmissile
Magic Missile Offensive spell. stronger than forcebolt
Cold
Cold May slow down target a small amount
Fireball
Fireball Ads burning DOT's and deals damage
Lightning
Lightning Damage orb is accompanied by light
Removecurse
Remove Burse Removes curses
Light
Light Creates a ball of light which follows the player. Continually draining magic until depleted, then the ball disappears. Wizards and Arcanists have this spellbook by default
Identify
Identify Reveals the status of an unidentified item
Magicmapping
Magic Mapping Reveals the unexplored portions of the current level on the mini map
Sleep
Sleep Knocks target unconscious for a short time
Confuse
Confuse Inverts all controls for a time
Slow
Slow Slows down the target for a time
Opening
Opening Unlocks target door or opens a portcullis
Locking
Locking Locks target door
Levitation
Levitation Target floats above ground passing floor, water, pit and lava tiles
Invisible
Invisible Target and equipment are invisible, bumping or attacking mobs will alert them to your presence, as will light and sound
Teleport
Teleport Moves target to a random location on the current level
Healing
Healing Gives a small amount of health to you and other nearby players. Healers have this spellbook by default
Extrahealing
Extra Healing Restores more health then basic healing, costs more mana
Cureailment
Cure Ailment Eliminates any status effects on the player
Dig
Dig Can break through walls, similar to a pickaxe

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