Spellbooks available in game as of this edit, each teaches the corresponding spell:
Image | Name | Description | Cost |
---|---|---|---|
Force Bolt | A basic offensive spell, and a default Arcanist spell, requires 0 MP at master level casting | 5 MP | |
Magic Missile | An advanced offensive spell, blasts enemies with explosive magic, wide radius | 7 MP | |
Cold | An offensive spell that also slows enemies, and a default Wizard spell | 6 MP | |
Fireball | An offensive spell that also ignites enemies, and a default Wizard spell | 7 MP | |
Lightning | An advanced offensive spell, fires a ball of lightning, high damage | 6 MP | |
Remove Curse | An advanced useful spell that removes curses from items | 20 MP | |
Light | A basic useful spell that creates a ball of light which follows the player. continually draining mana, both Wizard and Arcanist have this spellbook by default | 1 MP | |
Identify | An advanced useful spell that appraises one item from your inventory | 10 MP | |
Magic Mapping | An advanced useful spell that reveals the unexplored portions of the current level on the mini map | 40 MP | |
Sleep | An afflicting spell that sends the target into a deep slumber | 4 MP | |
Confuse | An afflicting spell that confuses the target, inverses the controls for players | 16 MP | |
Slow | An afflicting spell that slows down the target, but does no damage | 4 MP | |
Opening | A useful spell that unlocks a locked door, chest, or portcullis | 6 MP | |
Locking | A useful spell that locks a door, or chest, does not close portcullises | 11 MP | |
Levitation | An expert stealth spell that allows the caster to float off the ground and over pits, continually draining mana | 1 MP | |
Invisible | An expert stealth spell that renders the caster invisible, continually draining mana | 2 MP | |
Teleport | An expert stealth spell that warps the caster to a random location on the map | 20 MP | |
Healing | A status spell that restores a small amount of health to the caster, and allies | 10 MP | |
Extra Healing | An advanced status spell that restores a large amount of health to the caster, and far away allies | 40 MP | |
Cure Ailment | A status spell that removes any kind of status ailment, such as poison, burning, bleeding, drunk, etc, also affects nearby allies | 10 MP | |
Dig | A useful spell to break through walls, similar to a Pickaxe | 21 MP | |
Dominate | A legendary afflicting spell that converts an enemy to a friendly follower depending on the targets HP, also drains HP in exchange of missing MP points, awarded automatically upon reaching legendary magic ability | 21 + ?? MP | |
Bloodletting | An expert offensive spell, does massive damage and inflicts bleed | 11 MP | |
Spray Acid | A legendary offensive spell, sprays a wave of acid forward and to the sides, wide range | 21 MP | |
Magic Reflect | A legendary defensive spell that emits a cloak around the caster to reflect spells, much like a cloak or amulet of magic reflect, continually draining mana | 10 MP | |
Stoneblood | A legendary offensive spell, fires out magic with an unknown effect forward and to the sides, very wide range but shorter distence | 21 MP | |
Steal Weapon | A legendary defensive spell to disarm your enemy, by stealing it and placing it into your inventory, slow casting time | 81 MP |