Rings are a type of accessory the player can wear to enhance different stats or give particular effects depending on what ring is worn, only one ring can be worn at a time as well.
Blessed rings will boost the effects, the more blessings a ring has the higher the bonus to the stat, for example: a "Ring of Adornment blessed +2" will boost your chr +3. All blessed rings also raise your AC by one for each level of blessing.
Rings also grant +1 damage in unarmed combat, and all rings weigh 3. All blessed rings also raise your damage by one for each level of blessing.
Rings have 5 durability conditions. In descending order, they are: Flawless, Flawed, Rough, Cracked, and Broken. Rings cannot be degraded by any means except for the Acid Spray spell used by Insectoids or a cursed Scroll of Repair. However, should they break, they cannot be repaired, as neither repair scrolls or a tinkering kit will repair them.
Below is a list of all known rings, the gold worth is derived from a legendary trading skill. (Note: the appraisal column is an estimation of how high the skill should be.)
Ring of | Description | Gold |
---|---|---|
Warning | Shows locations of all creatures within a radius on the mini-map. | 450 |
Adornment | Increases charisma, +1. | 75 |
Might | Grants the Push Effect and Increases strength, +1. | 150 |
Constitution | Increases constitution, +1. | 250 |
Teleportation | Randomly teleports the wearer to a random location, highly unpredictable. | 125 |
Protection | Increases AC +1. | 100 |
Magic Resistance | Extra magical resistance. | 300 |
Slow Digestion | Slows the time it takes for your character to get hungry, and starve. | 600 |
Conflict | Causes all entities to attack the nearest entity. This will turn shopkeeps and allies against you. | 400 |
Invisibility | Grants the wearer invisibility. | 500 |
Levitation | Grants the wearer levitation, if removed over a pit, you will fall and die instantly. | 200 |
Regeneration | Boosted HP regain. | 2500 |