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Rings are a type of accessory the player can wear to enhance different stats or give particular effects depending on what ring is worn, only one ring can be worn at a time as well.

Blessed rings will boost the effects, the more blessings a ring has the higher the bonus to the stat, for example: a "Ring of Adornment blessed +2" will boost your chr +3. All blessed rings also raise your AC by one for each level of blessing.

Rings also grant +1 damage in unarmed combat, and all rings weigh 3. All blessed rings also raise your damage by one for each level of blessing.

Rings have 5 durability conditions. In descending order, they are: Flawless, Flawed, Rough, Cracked, and Broken. Rings cannot be degraded by any means except for the Acid Spray spell used by Insectoids or a cursed Scroll of Repair. However, should they break, they cannot be repaired, as neither repair scrolls or a tinkering kit will repair them.

Below is a list of all known rings, the gold worth is derived from a legendary trading skill. (Note: the appraisal column is an estimation of how high the skill should be.)

Ring of Description Gold
Warning Shows locations of all creatures within a radius on the mini-map. 450
Adornment Increases charisma, +1. 75
Might Grants the Push Effect and Increases strength, +1. 150
Constitution Increases constitution, +1. 250
Teleportation Randomly teleports the wearer to a random location, highly unpredictable. 125
Protection Increases AC +1. 100
Magic Resistance Extra magical resistance. 300
Slow Digestion Slows the time it takes for your character to get hungry, and starve. 600
Conflict Causes all entities to attack the nearest entity. This will turn shopkeeps and allies against you. 400
Invisibility Grants the wearer invisibility. 500
Levitation Grants the wearer levitation, if removed over a pit, you will fall and die instantly. 200
Regeneration Boosted HP regain. 2500


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